
Tested with my fire setup ( 8.9k / 11.3k global stats), I went ahead to attempt waypoints above 45…stopping at the aforementioned 51 because everything started to hit like a truck. Hence, minions you face on the upper levels are going to whack harder and resist more damage, but their overall HP does not increase as much ( or might not even increase at all).

Interestingly, the scaling is premised primarily on 2 increasing enemy defence and attack stats rather than much on HP.

When working your way up, it is quite clear that enemy difficulty scales exponentially every 5 waypoints or so, marked by the points where you obtain rewards… which is why everyone stops at WP 45 since they get their T3 trinket by then and anything above is comparatively tougher. Well…actually to WP 50 since everything above that wasn’t potion-friendly. I can’t recall where I managed to get this image from but props to the guy who managed all 75 waypoints. Nonetheless, let’s see how far we can go. Tempting but rather un-achieveable without hefty expenditure. The current system has expanded upon this with from 50 to a total of 75 waypoints, rewarding players with a shiny legendary chest at the end….something which is unfortunately, absolutely not possible without multiple legendaries of every element or an incredible amount of gems for revives and potions. the photo shows Dark so I got 8 Dark sand). Finishing a waypoint gives you crafting ingredients, with a greater number according to the element of the waypoint itself (eg. Starting from a leaderboard system that rewarded trinkets every 2 weeks, it evolved to a more inclusive reward tier system which gave users energy, gems, materials and trinkets as they progressed through the waypoints. (Edited on 18/09 – Corrected map with new info on certain minions and a segment on persistent zone skills)Ĭonceived since the first Kenashi Update (last year August), Trial of Elements has been revised frequently throughout the past year.

Amidst the SHv2.0 commentaries (and recent update to the fresh new interface of Google Chrome), I decided to work on something currently less spoken about, yet still on everyone’s daily to-do list: Trials of Elements.
